Hi, I have an issue with the 3d View. Actually its only topview. What I've done so far: - Read the forum - Updated all Graphic card related drivers to latest versions - Updated monitor drivers to latest versions Hardware used: - Surface PRO 7 - i7 CPU - 16 G Ram - Intel Iris Plus Graphics - DirectX12 - Intel drver 31.0.101.2121 (latest) - OpenCL Runtime 3.0 - Vulkan 1.3.215 Question: - Do I need to do some special definition of the Machine to access 3d view in 3d, not 2d? Thank you for your help, suggestions. Joé Braas
1) in which software? 2) screenshot may help 3) in most applications you rotate the view with mouse, some left button, some right button, some middle button.
Hi Peter, Software: OpenBuilds Control v1.0.369 I can try whatever I want on the coordinate view, move mouse, all buttons, even 3dconnection mouse... the view will not rotate in the 3rd axis. No 3d service disabled: GPU Internals: Code: Graphics Feature Status [LIST] [*]Canvas: Hardware accelerated [*]Canvas out-of-process rasterization: Disabled [*]Direct Rendering Display Compositor: Disabled [*]Compositing: Hardware accelerated [*]Multiple Raster Threads: Enabled [*]OpenGL: Enabled [*]Rasterization: Hardware accelerated on all pages [*]Raw Draw: Disabled [*]Video Decode: Hardware accelerated [*]Video Encode: Hardware accelerated [*]Vulkan: Disabled [*]WebGL: Hardware accelerated [*]WebGL2: Hardware accelerated [*]WebGPU: Hardware accelerated [/LIST] Driver Bug Workarounds [LIST] [*]clear_uniforms_before_first_program_use [*]decode_encode_srgb_for_generatemipmap [*]disable_direct_composition_sw_video_overlays [*]enable_bgra8_overlays_with_yuv_overlay_support [*]enable_webgl_timer_query_extensions [*]exit_on_context_lost [*]force_rgb10a2_overlay_support_flags [*]max_msaa_sample_count_4 [*]msaa_is_slow [*]no_downscaled_overlay_promotion [*]supports_two_yuv_hardware_overlays [*]disabled_extension_GL_KHR_blend_equation_advanced [*]disabled_extension_GL_KHR_blend_equation_advanced_coherent [/LIST] Problems Detected [LIST] [*]124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use [*]527565, 1298585 Applied Workarounds: msaa_is_slow [*]661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) [*]634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap [*]808744, 870491 Applied Workarounds: enable_webgl_timer_query_extensions [*]1062184 Applied Workarounds: force_rgb10a2_overlay_support_flags [*]1119491 Applied Workarounds: enable_bgra8_overlays_with_yuv_overlay_support [*]1145793 Applied Workarounds: max_msaa_sample_count_4 [*]1105618 Applied Workarounds: supports_two_yuv_hardware_overlays [*]1192748 Applied Workarounds: disable_direct_composition_sw_video_overlays [*]1245835 Applied Workarounds: no_downscaled_overlay_promotion [/LIST] ANGLE Features [LIST] [*]allowCompressedFormats (Frontend workarounds): Enabled: true Allow compressed formats [*]cacheCompiledShader (Frontend features) anglebug:7036: Disabled Enable to cache compiled shaders [*]disableAnisotropicFiltering (Frontend workarounds): Disabled Disable support for anisotropic filtering [*]disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed [*]disableProgramBinary (Frontend features) anglebug:5007: Disabled Disable support for GL_OES_get_program_binary [*]disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings [*]emulatePixelLocalStorage (Frontend features) anglebug:7279: Disabled: false Emulate ANGLE_shader_pixel_local_storage using shader images [*]enableCaptureLimits (Frontend features) anglebug:5750: Disabled Set the context limits like frame capturing was enabled [*]enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled Even if FrameCapture is enabled, enable GL_OES_get_program_binary [*]forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled: isAMD Force depth attachment initialization on clear ops [*]forceGlErrorChecking (Frontend features) Google Issue Tracker: Disabled Force GL error checking (i.e. prevent applications from disabling error checking [*]forceInitShaderVariables (Frontend features): Disabled Force-enable shader variable initialization [*]forceRobustResourceInit (Frontend features) anglebug:6041: Disabled Force-enable robust resource init [*]loseContextOnOutOfMemory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs [*]scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false Always rewrite vec/mat constructors to be consistent [*]singleThreadedTextureDecompression (Frontend workarounds): Disabled Disables multi-threaded decompression of compressed texture formats [*]addMockTextureNoRenderTarget (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815) On some drivers when rendering with no render target, two bugs lead to incorrect behavior [*]allowClearForRobustResourceInit (D3D workarounds) 941620: Enabled: true Some drivers corrupt texture data when clearing for robust resource initialization. [*]allowES3OnFL100 (D3D workarounds): Disabled: false Allow ES3 on 10.0 devices [*]allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater() There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. [*]callClearTwice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771) Using clear() may not take effect [*]depthStencilBlitExtraCopy (D3D workarounds) anglebug:1452: Disabled Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil [*]disableB5G6R5Support (D3D workarounds): Disabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data [*]disableRasterizerOrderViews (D3D workarounds) anglebug:7279: Disabled Disable ROVs for testing [*]emulateIsnanFloat (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542) Using isnan() on highp float will get wrong answer [*]emulateTinyStencilTextures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1) 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly [*]expandIntegerPowExpressions (D3D workarounds): Enabled: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions [*]flushAfterEndingTransformFeedback (D3D workarounds): Disabled: isNvidia Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions [*]forceAtomicValueResolution (D3D workarounds) anglebug:3246: Disabled: isNvidia On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation [*]getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled: isNvidia Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin [*]mrtPerfWorkaround (D3D workarounds): Enabled: true Some drivers have a bug where they ignore null render targets [*]preAddTexelFetchOffsets (D3D workarounds): Enabled: isIntel HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range [*]rewriteUnaryMinusOperator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624) Evaluating unary minus operator on integer may get wrong answer in vertex shaders [*]selectViewInGeometryShader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension [*]setDataFasterThanImageUpload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell) Set data faster than image upload [*]skipVSConstantRegisterZero (D3D workarounds): Disabled: isNvidia In specific cases the driver doesn't handle constant register zero correctly [*]useInstancedPointSpriteEmulation (D3D workarounds): Disabled: isFeatureLevel9_3 Some D3D11 renderers do not support geometry shaders for pointsprite emulation [*]useSystemMemoryForConstantBuffers (D3D workarounds) 593024: Enabled: isIntel Copying from staging storage to constant buffer storage does not work [*]zeroMaxLodWorkaround (D3D workarounds): Disabled: isFeatureLevel9_3 Missing an option to disable mipmaps on a mipmapped texture [/LIST] DAWN Info [LIST] [*] <Integrated GPU> D3D12 backend - Intel(R) Iris(R) Plus Graphics [Default Toggle Names] [*]lazy_clear_resource_on_first_use: 145 - dawn - Implementation of the WebGPU standard - Monorail: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. [*]use_d3d12_resource_heap_tier2: 27 - dawn - Implementation of the WebGPU standard - Monorail: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation. [*]use_d3d12_render_pass: 36 - dawn - Implementation of the WebGPU standard - Monorail: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass. [*]use_d3d12_residency_management: 193 - dawn - Implementation of the WebGPU standard - Monorail: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory. [*]disallow_unsafe_apis: 1138528 - chromium - An open-source project to help move the web forward. - Monorail: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet. [*]d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: 1289 - dawn - Implementation of the WebGPU standard - Monorail: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12. [*]apply_clear_big_integer_color_value_with_draw: 537 - dawn - Implementation of the WebGPU standard - Monorail: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver. [*]d3d12_allocate_2d_texture_with_copy_dst_as_committed_resource: 1237175 - chromium - An open-source project to help move the web forward. - Monorail: Allocate each 2D texture with CopyDst usage as committed resources instead of placed resources. This toggle is enabled by default on D3D12 backends using Intel Gen9.5 and Gen11 GPUs due to a driver issue on Intel D3D12 driver. [WebGPU Forced Toggles - enabled] [*]disallow_spirv: 1214923 - chromium - An open-source project to help move the web forward. - Monorail: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. [Supported Features] [*]texture-compression-bc [*]pipeline-statistics-query [*]timestamp-query [*]timestamp-query-inside-passes [*]depth-clip-control [*]depth32float-stencil8 [*]indirect-first-instance [*]rg11b10ufloat-renderable [*]dawn-internal-usages [*]multiplanar-formats [*]dawn-native <CPU> D3D12 backend - Microsoft Basic Render Driver [Default Toggle Names] [*]lazy_clear_resource_on_first_use: 145 - dawn - Implementation of the WebGPU standard - Monorail: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. [*]use_d3d12_resource_heap_tier2: 27 - dawn - Implementation of the WebGPU standard - Monorail: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation. [*]use_d3d12_render_pass: 36 - dawn - Implementation of the WebGPU standard - Monorail: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass. [*]use_d3d12_residency_management: 193 - dawn - Implementation of the WebGPU standard - Monorail: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory. [*]disallow_unsafe_apis: 1138528 - chromium - An open-source project to help move the web forward. - Monorail: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet. [*]d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: 1289 - dawn - Implementation of the WebGPU standard - Monorail: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12. [*]apply_clear_big_integer_color_value_with_draw: 537 - dawn - Implementation of the WebGPU standard - Monorail: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver. [WebGPU Forced Toggles - enabled] [*]disallow_spirv: 1214923 - chromium - An open-source project to help move the web forward. - Monorail: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. [Supported Features] [*]texture-compression-bc [*]pipeline-statistics-query [*]timestamp-query [*]timestamp-query-inside-passes [*]depth-clip-control [*]depth32float-stencil8 [*]indirect-first-instance [*]rg11b10ufloat-renderable [*]dawn-internal-usages [*]multiplanar-formats [*]dawn-native <Integrated GPU> Vulkan backend - Intel(R) Iris(R) Plus Graphics [Default Toggle Names] [*]lazy_clear_resource_on_first_use: 145 - dawn - Implementation of the WebGPU standard - Monorail: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. [*]use_temporary_buffer_in_texture_to_texture_copy: 42 - dawn - Implementation of the WebGPU standard - Monorail: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (Texture-to-texture copy issue with compressed formats · Issue #1005 · KhronosGroup/Vulkan-Docs) for more details. [*]vulkan_use_d32s8: 286 - dawn - Implementation of the WebGPU standard - Monorail: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible. [*]disallow_unsafe_apis: 1138528 - chromium - An open-source project to help move the web forward. - Monorail: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet. [*]use_vulkan_zero_initialize_workgroup_memory_extension: 1302 - dawn - Implementation of the WebGPU standard - Monorail: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported. [WebGPU Forced Toggles - enabled] [*]disallow_spirv: 1214923 - chromium - An open-source project to help move the web forward. - Monorail: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. [Supported Features] [*]texture-compression-bc [*]texture-compression-etc2 [*]texture-compression-astc [*]pipeline-statistics-query [*]timestamp-query [*]timestamp-query-inside-passes [*]depth-clip-control [*]depth32float-stencil8 [*]indirect-first-instance [*]shader-f16 [*]rg11b10ufloat-renderable [*]dawn-internal-usages [*]dawn-native <CPU> Vulkan backend - SwiftShader Device (Subzero) [Default Toggle Names] [*]lazy_clear_resource_on_first_use: 145 - dawn - Implementation of the WebGPU standard - Monorail: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. [*]use_temporary_buffer_in_texture_to_texture_copy: 42 - dawn - Implementation of the WebGPU standard - Monorail: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (Texture-to-texture copy issue with compressed formats · Issue #1005 · KhronosGroup/Vulkan-Docs) for more details. [*]vulkan_use_d32s8: 286 - dawn - Implementation of the WebGPU standard - Monorail: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible. [*]vulkan_use_s8: 666 - dawn - Implementation of the WebGPU standard - Monorail: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8. [*]disallow_unsafe_apis: 1138528 - chromium - An open-source project to help move the web forward. - Monorail: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet. [*]use_vulkan_zero_initialize_workgroup_memory_extension: 1302 - dawn - Implementation of the WebGPU standard - Monorail: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported. [WebGPU Forced Toggles - enabled] [*]disallow_spirv: 1214923 - chromium - An open-source project to help move the web forward. - Monorail: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. [Supported Features] [*]texture-compression-bc [*]texture-compression-etc2 [*]texture-compression-astc [*]timestamp-query [*]timestamp-query-inside-passes [*]depth-clip-control [*]depth32float-stencil8 [*]indirect-first-instance [*]rg11b10ufloat-renderable [*]dawn-internal-usages [*]dawn-native [/LIST] Version Information Data exported 2023-05-23T12:14:05.143Z Chrome version Chrome/110.0.5481.179 Operating system Windows NT 10.0.22624 Software rendering list URL gpu/config/software_rendering_list.json - chromium/src - Git at Google Driver bug list URL gpu/config/gpu_driver_bug_list.json - chromium/src - Git at Google ANGLE commit id d4f676f4f0cd 2D graphics backend Skia/110 aab9fb4100da797d25fe340e9a2fcb2ae30fc2e1 Command Line "C:\Users\joebr\AppData\Local\Programs\OpenBuildsCONTROL\OpenBuildsCONTROL.exe" --allow-file-access-from-files --ignore-gpu-blacklist --enable-gpu-rasterization --enable-zero-copy Driver Information Initialization time 634 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x8086, DEVICE=0x8a52, SUBSYS=0x00371414, REV=7, LUID={0,88120}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.2121 *ACTIVE* GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,89242}, DRIVER_VERSION=10.0.22621.1245 Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition true Supports overlays true YUY2 overlay support SCALING NV12 overlay support SCALING BGRA8 overlay support SCALING RGB10A2 overlay support SCALING Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Vulkan API 1.3.0 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 16 Machine model name Machine model version GL_VENDOR Google Inc. (Intel) GL_RENDERER ANGLE (Intel, Intel(R) Iris(R) Plus Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.2121) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.20141 git hash: d4f676f4f0cd) GL_EXTENSIONS GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (Intel) Window system binding version 1.5 (ANGLE 2.1.20141 git hash: d4f676f4f0cd) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported Compositor Information Tile Update Mode Zero-copy Partial Raster Enabled GpuMemoryBuffers Status R_8 Software only R_16 Software only RG_88 Software only RG_1616 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR GPU_READ, SCANOUT YUVA_420_TRIPLANAR Software only P010 Software only Display(s) Information Info Display[2528732444] bounds=[4259,1440 1825x1216], workarea=[4259,1440 1825x1168], scale=1.5, rotation=0, panel_rotation=0 internal. Color space (sRGB/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 Color volume {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} SDR white level in nits 203 HDR relative maximum luminance 1 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 59 Info Display[2779098405] bounds=[0,0 5120x1440], workarea=[0,0 5120x1392], scale=1, rotation=0, panel_rotation=0 external. Color space (sRGB/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 Color volume {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} SDR white level in nits 203 HDR relative maximum luminance 1 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 60 Video Acceleration Information Decoding Decode h264 baseline 64x64 to 4096x4096 pixels Decode h264 main 64x64 to 4096x4096 pixels Decode h264 high 64x64 to 4096x4096 pixels Decode vp9 profile0 64x64 to 8192x8192 pixels Decode vp9 profile2 64x64 to 8192x8192 pixels Decode hevc main 64x64 to 8192x8192 pixels Decode hevc main 10 64x64 to 8192x8192 pixels Decode hevc range extensions 64x64 to 8192x8192 pixels Encoding Encode h264 baseline 32x32 to 1920x1088 pixels, and/or 30.000 fps Encode h264 main 32x32 to 1920x1088 pixels, and/or 30.000 fps Encode h264 high 32x32 to 1920x1088 pixels, and/or 30.000 fps Encode vp9 profile0 32x32 to 1920x1088 pixels, and/or 30.000 fps Vulkan Information Device Performance Information Total Physical Memory (Gb) 15 Total Disk Space (Gb) 475 Hardware Concurrency 8 System Commit Limit (Gb) 31 D3D11 Feature Level 12_1 Has Discrete GPU no Intel GPU Generation 11 Software Rendering No Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDX12UEnabled false bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1824 dwRefreshRate 59 dwWHQLLevel 0 dwWidth 2736 iAdapter 1 lDriverSize 1721656 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Aktiviert szChipType Intel(R) Iris(R) Graphics Family szD3DStatusEnglish Enabled szD3DStatusLocalized Aktiviert szDACType Internal szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Aktiviert szDX12UStatusEnglish Disabled szDX12UStatusLocalized Deaktiviert szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C szDescription Intel(R) Iris(R) Plus Graphics szDeviceId 0x8A52 szDeviceIdentifier {D7B78E66-C912-11CF-ED7F-5220A8C2D235} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 8113 MB szDisplayMemoryLocalized 8113 MB szDisplayModeEnglish 2736 x 1824 (32 bit) (59Hz) szDisplayModeLocalized 2736 x 1824 (32 bit) (59Hz) szDriverAssemblyVersion 31.0.101.2121 szDriverAttributes Final Retail szDriverDateEnglish 03.03.2023 02:00:00 szDriverDateLocalized 3/3/2023 02:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized Englisch szDriverModelEnglish WDDM 3.1 szDriverModelLocalized WDDM 3.1 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dc29bdfd478be046\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dc29bdfd478be046\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dc29bdfd478be046\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dc29bdfd478be046\igd12umd64.dll szDriverNodeStrongName oem192.inf:5f63e53448217367:iICLD_w10_DS_N:31.0.101.2121:pCI\VEN_8086&DEV_8A52 szDriverSignDate Unknown szDriverVersion 31.00.0101.2121 szKeyDeviceID Enum\PCI\VEN_8086&DEV_8A52&SUBSYS_00371414&REV_07 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{C28851D4-194D-11ED-97D6-005056C00008}\0000 szManufacturer Intel Corporation szMiniVdd Unbekannt szMiniVddDateEnglish Unknown szMiniVddDateLocalized Unbekannt szMonitorMaxRes Unknown szMonitorName Surface Panel szNotesEnglish No problems found. szNotesLocalized Es wurden keine Probleme gefunden. szOverlayEnglish Supported szRankOfInstalledDriver 00CF2001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0007 szSubSysId 0x00371414 szTestResultD3D7English Not run szTestResultD3D7Localized Nicht ausgeführt szTestResultD3D8English Not run szTestResultD3D8Localized Nicht ausgeführt szTestResultD3D9English Not run szTestResultD3D9Localized Nicht ausgeführt szTestResultDDEnglish Not run szTestResultDDLocalized Nicht ausgeführt szVdd Unbekannt szVendorId 0x8086 1 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDX12UEnabled false bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1440 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 5120 iAdapter 0 lDriverSize 1721656 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Aktiviert szChipType Intel(R) Iris(R) Graphics Family szD3DStatusEnglish Enabled szD3DStatusLocalized Aktiviert szDACType Internal szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Aktiviert szDX12UStatusEnglish Disabled szDX12UStatusLocalized Deaktiviert szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C szDescription Intel(R) Iris(R) Plus Graphics szDeviceId 0x8A52 szDeviceIdentifier {D7B78E66-C912-11CF-ED7F-5220A8C2D235} szDeviceName \\.\DISPLAY2 szDisplayMemoryEnglish 8113 MB szDisplayMemoryLocalized 8113 MB szDisplayModeEnglish 5120 x 1440 (32 bit) (60Hz) szDisplayModeLocalized 5120 x 1440 (32 bit) (60Hz) szDriverAssemblyVersion 31.0.101.2121 szDriverAttributes Final Retail szDriverDateEnglish 03.03.2023 02:00:00 szDriverDateLocalized 3/3/2023 02:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized Englisch szDriverModelEnglish WDDM 3.1 szDriverModelLocalized WDDM 3.1 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dc29bdfd478be046\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dc29bdfd478be046\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dc29bdfd478be046\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_dc29bdfd478be046\igd12umd64.dll szDriverNodeStrongName oem192.inf:5f63e53448217367:iICLD_w10_DS_N:31.0.101.2121:pCI\VEN_8086&DEV_8A52 szDriverSignDate Unknown szDriverVersion 31.00.0101.2121 szKeyDeviceID Enum\PCI\VEN_8086&DEV_8A52&SUBSYS_00371414&REV_07 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{C28851D4-194D-11ED-97D6-005056C00008}\0001 szManufacturer Intel Corporation szMiniVdd Unbekannt szMiniVddDateEnglish Unknown szMiniVddDateLocalized Unbekannt szMonitorMaxRes Unknown szMonitorName Dell U4919DW(USB Type_C) szNotesEnglish No problems found. szNotesLocalized Es wurden keine Probleme gefunden. szOverlayEnglish Supported szRankOfInstalledDriver 00CF2001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0007 szSubSysId 0x00371414 szTestResultD3D7English Not run szTestResultD3D7Localized Nicht ausgeführt szTestResultD3D8English Not run szTestResultD3D8Localized Nicht ausgeführt szTestResultD3D9English Not run szTestResultD3D9Localized Nicht ausgeführt szTestResultDDEnglish Not run szTestResultDDLocalized Nicht ausgeführt szVdd Unbekannt szVendorId 0x8086 Log Messages GpuProcessHost: The info collection GPU process exited normally. Everything is okay. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
Needs nothing special, just spin the view around with the mouse. Middle-mouse button drag to rotate, Right-mouse button drag to pan
Ok, I got it..... The middle mouse button is the thing!!!! - A touchpad doesn't have a middle button, and my mouse, since the middle one was never used is configured to: 'toggle between apps.' The middle button is necessary... now i'll try to configure the 3dconnection mouse. Thank you Peter for the right hint.